Skip to the board
FormationFolio

Picking your first online football manager

Most people choose a manager game by its screenshots and quit it three weeks later. Here is a calmer way to pick one you will still be playing at the end of the season.

Start with your diary, not the trailer

The biggest difference from one of these games to the next is not graphics or depth. It is the clock. Hattrick runs on a weekly beat with league matches at the weekend. Trophy Manager plays league matches three times a week. Top Eleven has daily matches and four-week seasons. ManagerZone lets you decide, within limits.

So before anything else, be honest about your week. Write down how many minutes you can give on a normal weekday and how many at the weekend. If the weekday number is close to zero, a daily game will frustrate you no matter how good it looks.

Browser, phone or both

A browser game runs on whatever computer is in front of you and usually needs nothing installed. Hattrick, Trophy Manager, ManagerZone, PowerPlay Manager and goalunited LEGENDS work this way. A phone app suits commutes and short breaks; Top Eleven is built around that, and Online Soccer Manager works in both places.

If you switch devices a lot, check that the game you like supports all of them. Hattrick, for example, adds free iOS and Android apps to its browser version.

Fixed clock or your clock

In the games on our board that publish their schedule, matches are played at set times whether you are online or not. You prepare: line-up, tactic, training. The game plays. Then you read the result and adjust.

That is the defining habit of the genre. If you enjoy setting things up and seeing how they hold, you will feel at home. If you want to control every moment of every match, a single-player football game might fit you more.

Read the money page before the tactics page

All seven games on our board are free to start, and all seven have something to sell. What they sell differs. Some offer tools and statistics, like Hattrick Supporter. Some sell an in-game currency that touches transfers and facilities, like Tokens in Top Eleven. Some sell premium accounts or premium currency.

Ask one question: does the paid layer sell convenience, or progress? Convenience is easy to live without. Progress is harder, because the free game then moves more slowly by design. Neither is wrong, but you should know which one you are signing up for, and set a monthly limit before the first transfer window rather than during it.

Look at the people, not only the game

Every game here is played against humans, so the community shapes the experience. ManagerZone has federations and a newspaper written by managers. Top Eleven has Associations. OSM is built around leagues with friends. Hattrick has national team elections and a long forum culture.

If you already know two or three people who would play, a game with private leagues will hold your interest far longer than a technically deeper game you play alone.

A two-week shortlist

Pick two games from our side-by-side table that match your time and device. Sign up for both. For two weeks, do the minimum each one asks: set the line-up, pick a training focus, check the result. Do not spend anything.

At the end of the fortnight, keep the one you found yourself thinking about when you were not playing. That is a much more reliable signal than which one looked more impressive on day one.